Using games to learn how to classify and secure data

The Cybercrime Gamification Project’s (CGP) first game will teach cybercriminology students how to classify data in an organization and to choose the most efficient method for securing that data. Classifying and securing data is a common practice in cybersecurity and is essential for protecting an organization from various forms of white-collar crime (cyberfraud). There areContinue reading “Using games to learn how to classify and secure data”