Using games to learn how to classify and secure data

The Cybercrime Gamification Project’s (CGP) first game will teach cybercriminology students how to classify data in an organization and to choose the most efficient method for securing that data.

Classifying and securing data is a common practice in cybersecurity and is essential for protecting an organization from various forms of white-collar crime (cyberfraud).

There are many data classification schemes. However, our classification scheme is inspired by the scheme offered in the Association of Certified Fraud Examiners training manual.

A New Project

The Cybercrime Gamification Project (CGP) began in 2022 through a grant from the Association of Certified Fraud Examiners.

The purpose of the CGP project is two fold. One purpose is to test instructional materials that teach students in cybercrime concepts. A second purpose is to act as a resource for educators who want to “gamify” their sections of their courses, or even their entire course.