A New Project

The Cybercrime Gamification Project (CGP) began in 2022 through a grant from the Association of Certified Fraud Examiners.

The purpose of the CGP project is two fold. One purpose is to test instructional materials that teach students in cybercrime concepts. A second purpose is to act as a resource for educators who want to “gamify” their sections of their courses, or even their entire course.

Published by Rod Graham

Associate Professor of Sociology and Criminal Justice. Specializing in cybercrime and digital sociology.

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